LIAM WRIGHT // AUDIO DESIGNER
My Work
CURRENT PROJECT: EXOBORNE
About
I'm Liam, a passionate sound designer with experience on multiple AAA projects, currently working at Sharkmob in Sweden.Before becoming involved with Game Audio, I worked in IT while also creating electronic music as a hobby. In 2021, I realised that I'd like to become a sound designer, and with the help of some kind audio peers at my previous studio, I began learning and teaching myself Wwise, Unreal Engine and sound design in my free time.Since 2022, I have been fortunate enough to work on a diverse selection of games, which has helped to expand my knowledge on how to create captivating audio experiences for players.
WARHAMMER AGE OF SIGMAR: REALMS OF RUIN
Frontier Developments
Sound Design & Implementation (Wwise)I was responsible for the sound design and implementation on a variety of characters, including detailed up close foley, powerful weapons and explosive abilities.
Jurassic World Evolution 2: Prehistoric Marine species pack
Frontier Developments
Sound Design & Implementation (Wwise)In this DLC, I created the uneasy ambience of the Underwater Viewing Gallery, where guests sit deep below the water, with a full 360 view of the surrounding lagoon and dinosaurs.
Jurassic World Evolution 2: feathered species pack
Frontier Developments
Sound Design & Implementation (Wwise)I had the pleasure of designing and implementing the vocal palette of the Deinocheirus, a huge omnivore with powerful claws.
Jurassic World Evolution 2: dominion malta expansion
Frontier Developments
Sound Design & Implementation (Wwise)As one of the bigger DLCs for JWE2, I designed and implemented the Oviraptor vocals as well as the lush ambiences for the new playable Malta maps.
Campaign Intro CinematicI also had the opportunity to design and mix the 2.5d intro cinematic for this DLC.
Planet Zoo: SOunds of summer
Frontier Developments
Music DesignI had the absolute pleasure of creating Lo-Fi remixes of two songs from the Planet Zoo soundtrack as part of a passion project between the Audio and Community teams.The two tracks I created are called Two Flamingos (Sunshine Breeze Remix) and Hero Giraffe (Cloudless Chords Remix)
Jurassic World Evolution 2: late creataceous pack
Frontier Developments
Sound Design & Implementation (Wwise)I designed and implemented the ferocious Australovenator from this DLC. This dinosaur was also my first task after becoming a sound designer, so holds a special place for me.
Elite dangerous
Frontier Developments
Sound DesignFor Update 15, I designed the Titan Mothership's ginormous cannons and missile launchers; powerful defensive armament capable of taking down any stray ship that gets too close.
I also had the pleasure of designing audiologs for Elite; a type of collectable players can find.These enabled me to showcase captivating storytelling, using only audio which was a lot of fun.
Incursion Red River
Games of Tomorrow GMbH
Sound Design, Implementation (Wwise, UE5) & Audio Creative VisionThis is a passion project I have been helping to create since 2021. I have sound designed and implemented everything from weapons, foley, ambiences, UI and music.The ultimate goal with this project is to have immersive audio that provides incredible player feedback and experience.
Exoborne
Sharkmob AB
Sound Design, Implementation (Wwise, UE5)Gear up, get in, and get out in Exoborne, a tactical open world extraction shooter set in an apocalyptic U.S. transformed by extreme forces of nature. Lay it all on the line and explore a dynamic world full of warring factions and hostile players, where you scavenge, craft, and fight to stay alive.